Sunday, 20 October 2013

Studio Week 11

The idea behind SwiftGift is a convenient, no fuss way to donate to a good cause. There are 6 main reasons why people don’t donate, and some of those reasons are Parochialism – where people need to find a relatable cause, Diffusion of Responsibility – where they assume others will donate and Money - where directly asking for money makes people less willing to give. So targeting these 3 points in particular, SwiftGift aims to steer people into a fuss-free, gratitude inducing donation scheme. Research shows that when people feel good about giving, they’re likely to donate more often, and thus more.

Consumers don’t want to be deterred from their daily errands in order to just make a donation, so SwiftGift incorporates its donation scheme into the lives of these consumers seamlessly. It targets those who want to give to a good cause, and supports petrol stations which are aiming to do the same thing. The idea behind SwiftGift is to educate consumers while they are standing idle waiting for the tank to fill, and thus give them the choice of helping those in need. As they fill up, there is an automatic 1c p/L added to their bill, and on the side of the screen there is a metre showing them just how their donation will help those less fortunate than them. This idea basically works off the fact that they have control of the trigger, so the donation is up to them.

Of course it is not compulsory to give, so there is an option to decline from making a donation. However, this is option is placed after the consumer has been educated on how their donation helps, so instead there is a larger incentive to help.







Tuesday, 8 October 2013

Studio Week 10

Today i presented this powerpoint to Tom.









Tom gave me some really good feedback, and drew my attention to my system map in particular. He said that it had to be more focused on how it affected the user, and the steps they took to complete the task. With that in mind, i'm going to redraw the entire thing. He also gave me a lot to think about in terms of the service i was providing. I had to make it seem more realistic and achievable.